Tips for Completing The Amazing Spider-Man - Challenges #3

10 - Cat Burglar

Judging by the paw print left by the robbers, it seems he likes cats.

Take a picture of the paw mark found above the display of the robbed store.

The claw markings go up the wall.

More footprints can be found on the wall of the building.

There's a note addressed directly to you.

A rope hanging above the store will take you to the top level of the skyscraper.

The robber left a note there. Take a photo.

Comic Book Pages

The developers hid 700 pages of comics in Manhattan. Collecting them unlocks the Marvel comics available in the Advanced menu. 600 pages are hidden in certain places, and the remaining 100 are gliding over the city in certain areas (they are very small).

To get the sliding pages, you need to use Web Rush (RB) on them, and then press Y when prompted. Below you can find maps with comic pages marked on tem. The red dots indicate stationary pages, and the green dots indicate flying ones. Also remember that after collecting 500 of them, all the others will be marked on the game map.

Notes

In this chapter, you can find descriptions of all the collectibles hidden inside buildings. This includes audio evidence, journals, Oscorp manuals, technical materials, and photographs. They are divided by the main missions in which you can find them. For those who are not related to the main story, an additional map with the location of the mission is included.

Audio Evidence

Audio Evidence 01

While saving Gwen from the mutant, move forward until you see the robots outside the window. Go left behind them and behind the second door you will find the first entry.

Audio Evidence 02

When you reach the laser wall, jump to the other side through the hole on the left.

The entry is at the bottom right.

Chapter 02 - Escape is impossible

After you learn how to throw objects using the web dash, quickly defeat the attacked enemies and jump to a higher level of the room.

You should find the first entry right behind the barrier.

Audio Evidence 02

After visiting the toilet and defeating the enemies, jump over the nearest barrier.

You will find two party girls behind it.

On the right side is a broken wheelchair, behind which a record was left.

Magazines

Magazine 01

After exiting the ventilation shaft, jump onto the barrier on the left.

There is a first magazine inside the passage between the rooms.

Magazine 02

After the first fight with the crazies, jump behind the barrier on the right and talk to the guard.

On the left, behind the person, you should find the second magazine.

Magazine 03

After rescuing the first employee, Connor unlocks the grate leading to the rest of the complex.

There is a third magazine to the right of this one.

Magazine 04

At some point, you will enter a corridor with a lever that will briefly open the nearest grate.

Go to the other side using Web Rush, and then head to the ventilation shaft located above.

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